The arms pull down a little, and tab in here, and on the legs. One side or the other has to be forced in, there's no way around it. Unlike Scourge, there's no elegant way to bring this together, thanks to this tab and slot on the shins. Like Scourge there are guide slots here, and tabs on the legs that go in them. Now collapse the legs, and get ready for an annoying part. With Highbrow decapitated, we can go right to transformation.įold the fists away, pull the lower body down, turn the legs outward 90 degrees, and fold in the heels. Hopefully it's one off QC and the run in general doesn't experience this problem. It's not a huge big deal in head mode since they're folded around anyway, but the head shape can and will distort in the course of trying to pose, or maybe even on installation. They catch enough to stand, but in any other position they have no real grip at all. Less nice, this example has rather loose joints in the legs. The head is new though, and has a little paint. Xort - which is to say Trox in a mirror - is built on Fracas's body sculpt. Good representation, and the lines are all strong and sharp and everything has pleasing proportions. But the tiny face is also perfectly visible in there, if that's gonna bother you. In this case, you can reverse the Titan Master's head and get a better connection. Now, Highbrow is based on Scourge's engineering, and sadly another of the carryovers is the open neck clip. Finally, there's no useful articulation in the feet. But at the cost of no cover piece for the back. No surprises in the thigh swivels, and the knees get the have a deep bend. That's true of the outward movement too, but the default range there is just fine. But the spinal column can pull down just a bit to give them a bit more space without looking weird. In their natural range the hips feel a little limited going forward. The wrists are not in fact poseable, but it's as good to note here as anywhere that they don't lock in any meaningful sense and are able to pivot to either side of aligned with the arm. The elbows do single hinge action well, and the bicep swivel works as expected. The transformation hinges are usable, but their contribution level is perhaps questionable. Highbrow has that Blurr thing where you'll probably smack the head a lot posing the arms. The shoulders structurally do not, however. Despite being seated pretty deep, they give a lot of room to move. The shoulders have these great big ball joints. On the other hand, it does absolutely nothing in any functional capacity, so if you don't want to bother with it or prefer the aesthetics, it's fine to leave flat with the chest. It's a little too easy to unintentionally push back in, to a degree that can get just a bit annoying. It recreates some of the shape of the G1 toy's torso. Highbrow has a movable panel in the chest. But apart from the pelvis and the different bit of blue on the kneecaps, little of the paint on the toy exists in service of the robot mode, and the majority is not applied in a way that makes it stand out. The arms have a little bit picked out, and that looks nice. It becomes an issue because the major surfaces of the body don't get to have much color detail and so end up looking a bit underdone. The pelvis is a notable exception having a not particularly matching grey paint applied to tie in with the grey legs. It mostly relies on the plastic colors to be right in the right places. The deco isn't very involved for the most part. The legs are more on the plain side, but still visually involved enough to fit in. There's a wealth of surface detail especially in the torso and arms. I feel like they're a symptom of a bit more substantial problem, but that'll come back around in a little bit. They just are always there, hanging around, getting in the way and looking kinda bad. They're unable to collapse in any way, can't fold or lock in a position. There are definitely issues with this figure. And when you pull them apart, they have the same spinal column used in transformation.īut basically everything else about Highbrow is new. There's also less obvious parts, like a small bit of the jointing in the biceps. The hands, the thighs, the thin part of the feet - they're heels on Highbrow, and toes on Scourge. It's a lot less evident than it was with Chromedome and his Combiner Wars cousins, but it's here when you know where to look. Highbrow is the other figure in this assortment that carries forward engineering from an earlier figure. There are also external link listings for various sites on which my work has been shared.Click on any photo to view larger versions Videos and podcasts are all on individual pages, accompanied by their original file descriptions. Please use the menu above to check out all of my media content!
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